I'll provide updates here as this project moves along. Feel free to post a question here or send me an email to firstname.lastname@example.org if you want to know anything in particular!
I received news from our french partners today that they continue to work on the CE certification, while they have already ordered parts for the first units to be assembled. Unfortunately, shipping times have increased drastically due to COVID as did the material costs (e.g aluminum parts have increased over 40%). They stated that the current delay for their original timeframe is about 2 months.
Sorry folks, I hope to be able to post better news soon!
Our french partner company is making progress in the CE certification process. They currently work on designs for a car-racing AND flight variant of the seat and plan to launch the kickstarter campaing for initial production funding early this summer. If successfull, it would then enable them to take pre-orders for the first units to ship in time for Christmas.
Please note that this roadmap is still very much dependant on the outcome of the CE certification and other factors (like restrictions due to Covid) and may be subject to change. Stay tuned!
The french company has finished their prototype and initial testing of the seat and they seem to like it a lot. They intend to move ahead and start to build seats for commercial customers within the coming months! To cover the initial costs, they plan to launch a kickstarter campaign. Stay tuned!
A prominent flight simulation company in France has bought a licence to build an evaluation prototype at their facillities. If that works out well for them and they like the performance of the seat, they are considering to build units for commercial availability!
We teamed up with FLUGSIMULATOR FRANKFURT, an entertainment flight simulator company near Frankfurt international airport - Germany (EDDF), who built a Motion Integrated G-Seat prototype to our specifications.
The seat can finally be checked out there publicly and is available for booking as of now!
I call it the Motion Integrated G-Seat as it combines the strengths of a motion platform with those of a G-Seat and integrates them into one single system. It is able to deliver an unprecedented sensation of intense, swiftly reversible and sustainable feeling of motion and acceleration in all axes.
The prototype on the left looks (a bit) like an aircraft ejection seat, but the Motion Integrated G-Seat can be used in all kinds of seat-based simulations! Almost any effects resulting from acceleration can be simulated! From high frequency disturbances when jolting over road bumps or through aerial turbulence, to longer lasting forces when cornering a race car or ‘pulling Gs’ in a fighter jet. When you hit the brakes you get tossed forward into the harness, when you "pull G's" you feel pressed down into the seat. Flying upside-down lifts you upwards, feeling like hanging in the shoulder harness.
The effects induced by the Motion Integrated G-Seat are instantaneous, can reverse direction
swiftly and most importantly, are
- meaning they can last as briefly or as long as the simulated acceleration does.
The Motion Integrated G-Seat not only works great in VR, it immensely enhances the immersion, as the induced movement of the body correlates exactly to the natural shifting of the eyepoint during accelerated maneuvers (e.g. forward while braking, left when turning right, up during negative Gs and so forth).
Unlike other motion systems, the Motion Integrated G-Seat needs just a little more space than a static seat and can thus be incorporated into any fixed-base cockpit or car simulator. I have it installed in my F-18 flight simulator, which only provides a width of 53 cm (20,8 in) for the seat.
The Motion Integrated G-Seat uses pressure applied to crucial parts of the body by moveable elements in the seat pan and backrest, combined with tightening and releasing of the shoulder harness and seat belts, integrating everything into an overall motion of the seat. It can tilt forward and aft, left and right as well as move up and down by about 8 cm (3 in). This combination of motion and change in pressure is effectively creating the impression of beeing accelerated.
All effects of the Motion Integrated G-Seat are achieved by only three motors driving an internal mechanism of a sophisticated but robust array of force distributing rods and pulleys, resulting in low material costs, low weight and high reliability. The components used in the prototype cost me less than 1.500 €!
As I don't possess the resources to produce the seat in any larger quantity by myself at the moment, it is not for sale yet . I am currently looking for companies able and willing to produce and launch the Motion Integrated G-Seat. If you happen to be in charge of a suitable company, you are very welcome to contact me.
John posted on 21.6.2021 at 1:38
It feels like I've been following this project for years now ever since the very first video about the chair. I am very excited at how quickly things are coming along. Unfortunately I start flight training in 2 months (I was hoping to have the chair by the time I started). How long does the CE process often take? Can I sign up and be notified as soon as the Kickstarter goes live? Do you have a rough ballpark estimate for a unit cost yet? And finally, will the unit offered in the Kickstarter be of or like the model you had been working on with newer shifting left/right etc type movements?
As always Berg, I love your work, stay in the fight!
P.S: I'll let you know how the seat compares to a CH47/Uh60/AH64. I'll know towards the end of initial lakota training which follow on platform I get.
Looks like he's on vacation or worse?
Hi John, sorry for the late reply. I am pretty busy at the moment with the airline finally getting back to business and so many pilots having to be re-qualified.
Unfortunately, I have not received any updates from our french partners since the end of May. My last information is that the CE certification is nearing completion and that they have ordered parts for the first units to be assembled. No word regarding the kickstarter or an estimate about intended unit costs.
The model they are building/certifying will have the same functionality as my prototype shown above and in the videos. It will also feature a bass shaker and maybe some attachment options for controls. To my knowledge, they are planning to offer a flight and a car-racing variant, but I don't have any more details yet.
I wish you all the best for your flight training!!! Let me know how it goes and what type you will be assigned to!
Jason posted on 11.6.2021 at 2:48
How is the CE certification process going? Hope to hear some news soon, thanks
Hi Jason, sorry for the late reply! Please refer to the post above for the answer. I also updated the news section on top of this page with info I received today.
Michael posted on 24.4.2021 at 21:44
Hi, Probably you already know it. See Yaw 2 seat now on kickstarter.
thank you for this information! The Yaw2 looks like an impressive product all around! However, like other motion platforms, it seems like it can not simulate negative (upward) acceleration and also no sustained forces (other than tilting the body). I am also pretty sure it requires some sort of motion cancellation for VR.
Hey Michael!Oh, that yaw2 platform looks so toyish and consumer oriented.. Plus Bergison's one can be mounted into existing pit, but Yaw2 - not, cause it's stand alone unit. Chris, keep it going! BTW, dont let that french company ruin the ACES look :)
Surgo posted on 02.4.2021 at 18:46
Incredible news about the future Kickstarter! I know I can't wait, along with many others! Keep us updated on the progress.
Thank you Surgo, I certainly will!
Chris posted on 28.3.2021 at 17:44
Excellent job and it looks fantastic! I'm a researcher in human factors and aviation and would love this capability in my Uni lab.
Do you have a timeline for when you plan to sell this commercially, and is the aim of the Kickstarter to sell the prototype or plans directly or just to fund the development?
If you decide to sell the plans directly so I can built it myself I would love to buy a copy!
All the best
Hi Chris, thanks for your nice post!
The current 'timeline' is that the french are in the progress of applying for a CE certificate that will allow them to sell the seat in Europe. As this is not taken lightly around here, it will take some time.
The intended kickstarter once this is completed will (hopefully) enable them to build the first units for a market launch. Development work for this initial version is almost complete. Of course we already have lots of ideas for further variants, like a professional unit for civil/military aviation training or a dedicated car-racing version.
A kit-version or even only the plans and building instructions are part of the plan, but have to come after a succesfull market launch of the full unit. Otherwise the seat will be on sale in China more quickly than you can spell 'CE' here in Europe.
Dan posted on 12.3.2021 at 20:05
I am very interested in your chair, is it possible to purchase the plans to make one.
He just released a kick starter version where he sends you the parts and instructions and you put it together. hope this helps.
josue, I don't know where you got this information from. Just to make sure: the company which intends to commercialise the seat (see UPDATES above) is still evaluating means of a market launch and a possible production solution. They INTEND to launch a kickstarter campaign once they figured everything out, but they are not quite there yet.
Alex posted on 25.2.2021 at 17:25
Hi, is the vertical movement adjustable? E.g. is it possible to have the maximum height the seat moves decreased?
Yes, that would easily be possible. The amount of movement can be restricted via the controlling software or by adjusting the mechanics, which would make movement even quicker and stronger.
James Shepard posted on 23.2.2021 at 13:02
I absolutely LOVE the design and thought behind this seat. I may have to sneak one in to my study when the wife isn't watching!
Seriously though, do you have ANY idea what sort of price point you are aiming at for a retail price currently?
I'm a professional commercial pilot, and well used to 6-axis sims, but the G--simulation on this makes it look FAR more useful for the likes of DCS etc... Are you looking at putting some sort of mounting points on the centre cutout and left hand side to mount HOTAS systems so that they move with the seat?
Hi James, thanks for your nice comment!
honestly, I don't know. It all depends on the manufacturer, the used materials and components and their intended profit margin...
We have a zoom meeting tomorrow (24.2.21) with the French company, which has now completed its prototype. I am very curious whether they are going to move ahead and produce and offer a consumer version or not.
I'll keep you all updated!
Concerning your other question, yes - a mounting option for controls might be part of the design. However in my opinion, it is far better to have the controls fixed in the cockpit (or your desk), because the seat simulates natural body movement with forces. So it would feel unnatural, if the controls would move along with you (think of the steering wheel in your car moving forward as you hit the brakes).
Jason posted on 23.2.2021 at 4:44
Hello, would you offer a license to build one? Look forward to helping back, thanks.
Hi Jason, I just sent you an email regarding your request.
ERNESTO posted on 20.2.2021 at 22:25
Nice work you have maid with your first prototype. How much should cost a license to build one of those?
Are you accepting proposals for that kind of license?
Hi Ernesto, I've just sent you an email. Regards, Bergison
Rick posted on 15.1.2021 at 21:04
I've watched the videos about 10 times and they continue to amaze me. I understand that a French company is attempting to recreate it according to your specs. Are there any updates from their side? Or do you have already an idea about a roadmap for the product in the near future?
I'm on the edge of buying a motion simulator that costs €2000 but I'm willing to wait for your - FAR SUPERIOR - product, but there needs to be some indication that it will be available in near future, be it in the form of a finished product or kit to assemble.
Rick, thanks for your nice comment! So here is the latest update from the french company: they have finished their prototype this week and I have to say they did an outstanding job! I really was surprised by the quality, their choice of materials and how much effort they put into it. They also redesigned parts of my design to make them more suitable for production. I cannot publish pictures of their seat yet unfortunately, but I can attest that it clearly exceeds my own build!
Then they had some bad luck with the motion software (x-sim), because the server was down due to problems after a windows update just as they were ready to fire up the seat for the first time. This seems to have been solved now (15.01.2021) and they are starting to test and evaluate the seat (I don't know if they'll work on it over the weekend or if they are continuing on Monday).
What they want for sure (if they like it) is to use one or more units in their own simulators at their public sim-center. On top of that, they said they also plan to evaluate to build units for customers, but this is still at a very early stage, so as much as I would like to, I cannot give any estimate as to how long it is going to take until the seat becomes commercially available, if at all.
However, we need to hold back a (definitely intended) DIY release version, until this is sorted out, because we don't want do get in the way of a commercial market launch by prematurely publishing the plans and all.
What I'd like to see this evolve into is a capable company (like the french seem to be), which offers commercially available units at a reasonable price (maybe with different versions from consumer to professional) and alongside that, accessible plans and instructions for the DIY builders who want to build the seat solely for their personal use.
I know it is hard to wait and updates always seem too far apart, but me and my partners are working to make this happen every day, so please stay tuned!
Bart posted on 05.1.2021 at 21:38
I just wanted to let you know that I'm following your project with great interest. Some time ago I decided to see what sort of motion platforms were available on the market right now for use with flight sims. I thought that there were some decent options and I was making up my mind about which one to purchase - and then I came across your motion-G-seat. Now, nothing that is currently available on the market will suffice for me because nothing does what your seat does. I'm patiently following your project and I hope that the manufacturer that has contacted you will bring this to the market - or that you will bring out a DIY package or something if not. I'm looking forward to it!
Hi Bart, thanks for your nice post!
We have been talking and working with many different potential manufacturers during the last two years, but no one proved competent or willing enough to actually kick this off until recently! At the moment however, it looks really promising for the first time. The company I mention in the update section has just finished their own prototype and is starting to evaluate whether to produce it for commercial customers. I'll post any updates as soon as they become available!
Apart from that I still plan to release building instructions, parts lists and plans for the DIY community, but that has to happen after a market launch of the full system. Stay tuned!
hey mind telling me if the diy version is out yet
Hi josue, sorry no DIY version yet. There is a possible market launch imminent and we don't want to interfere with that. But a DIY version is in any case something I want to have in the future! Thanks for your patience!
Marco posted on 15.11.2020 at 9:14
Hey there, following your project with a lot of hype!
Have you ever considered partnering up with full sim rigs (like the guys at Monstertech) to integrate also HOTAS and pedals attachments to the platform?
Hi Marco, thanks for your post! Yes, we have considered and contacted a
lot of different companies but at the moment, we are still trying to
find one that is able and willing to market launch and produce the seat.
Partnerships with companies for add-ons will follow at a later stage
hopefully. Stay tuned!
John posted on 31.10.2020 at 6:03
Covid strikes again. I was hoping for an email with investment opportunities or release information. I'm 12hrs into my helicopter flight school but this chair would definitely help refine my pattern work. I eagerly await your next post Bergison on either released DIY plans, a commercial unit or something in-between. Maybe even some more YouTube videos :).
Hi John, an email is on its way to you.
Roger posted on 17.8.2020 at 10:09
Just in Time... I was planning to build my own Cockpit but since im an VR User a static cockpit wasnt suitable. So i was looking for some motion plattform but then i saw your project, which enables me to have the best of both worlds. My wife will hate you, thats for sure :D
As an idea: Would it make life easier for you if you dont plan on deliver the complete seat but more of a DIY Kit?
This way you should be able to lower the cost and make it more accessible to the average Flight Sim Guy.
Roger Roger, thanks for your post!
A DIY kit was always part of the plan, as well as to just offer blueprints and building instructions for the DIY community. But we wanted to have a full seat available commercially before that.
For the time being it doesn't look too bright in that regard, as more and more companies and business partners ceased their efforts or lost interest (maybe also because of COVID difficulties, who knows).
At the moment I personally don't think the seat will be built and offered commercially in the near future, which brings me closer to just releasing the plans for DIY folks.
I feel sorry for not having better news. Anyway - stay tuned!
Now that would make the year 2020 one to remember rather than one to forget.
If you did release plans I for one would be happy to pay for the privilege of taking advantage of your technical wizardry by either purchasing the plans and/or a licence to build the seat for my own use.
Raphael Baker posted on 27.7.2020 at 12:15
The problem with going into partnership and having the seat professionally made in larger quantities is that it is then priced beyond the reach of most users.
I notice a comment below suggesting 3000 - 4000 which is a great example of it going beyond the reach of most flight sim fans.
It would be nice if kits could be made professionally.
Hi Raphael Baker, thanks for your post!
Well, having the seat produced professionally will certainly cost some money but even 3000 - 4000 $/€ is still nothing compared to other products with similar capabilities which cost well over 100.000!
My personal goal is still to make the seat affordable for dedicated individuals but a professionally produced version will have its price.
Plans are also still to offer a kit version and/or the plans to the DIY community at a considerably lower price.
Zracer posted on 18.7.2020 at 20:57
I just watched your videos about this device - amazing! I agree, I think it combines the best of both worlds - a g-seat and a motion platform, but with a very compact footprint. I am a former pro level race car driver and am currently building a sim rig. But I am also a student pilot. This would be perfect for both activities. Sign me up for one! I am ready with my credit card right now! I think given the booming market for sim rigs since the pandemic, this would sell like hot cakes if you can keep the price reasonable. You mention that you built your prototype for around 1500 Euros. Maybe sell them for 3000 to 4000 Euros? I think you would be making these for years to come, and sell tens of thousands of them.
Hi Zracer, thanks for your nice comment!
I agree that a commercially available system would have a very broad application range. Still, finding a suitable partner for production is not easy. Most companies are reluctant to dive into something completely new, especially now with Covid and all.
I'll keep trying to get this going, stay tuned!
Rob posted on 08.6.2020 at 11:29
Fantastic work! I'd love to see make a shot off the catapult then come in for a landing slamming back on the deck for in an F-14 off the new super carrier in DCS. Keep me posted. I will be purchasing this as soon as it hits the market. The GS5 doesn't support DCS, which represents a hole in the market. Plus, the added motion here is exciting to see.
Hi Rob, thanks for your comment!
Doing traps and shots on a carrier is truly an experience in the seat! I've tried P3D and of course the new supercarrier in DCS - both feel amazing!
Volans posted on 07.6.2020 at 19:25
Once a month I came here to find the news.In the past I was considering to buy an DOF Reality 2 axis. Not anymore. When I saw your project everything else just faded, and is all your fault :)Kickstarting it might be an option. I'll even buy a prototype.Also I'm from EU, just like you, manufacturing here is an advantage for me.
Hi Volans and thanks for your dedication!
I have considered a Kickstarter but money alone is not the (only) problem here. Finding a capable company which is able to produce the seat at a reasonable price, so that it is still affordable to individuals, is quite challenging!
Also regulations for commercial approval (like CE or TÜV) are really strikt here in Europe (and elsewhere) and testing and certification costs a furtune!
There is a simulator company in Germany now which is considering to run a prototype in one of their sims open to the public around the end of September 2020. So there micht be a chance to at least try out the seat soon. I'll keep everyone updated - stay tuned!
Gcompc posted on 23.5.2020 at 22:13
I would love to have something like this. I think kickStarter would be the way to go. However I would not be looking for a manufacturer that could produce this unit.
Prototyping, tooling and other associated costs would drive initial production costs through the roof. It's also a niche market so you wouldn't want to be looking at initial runs of 100-500 units to make it worth the manufacturer's time.
As a KickStarter project you and a team, if required prototype the unit, which it looks like you have already done.
You then break the unit into assemblies then start looking for suppliers of the parts and assemblies. Try to use off the shelf parts where possible.
Find a manufacturer or manufacturers for customized components as needed. You basically become a contractor. You choose what to fabricate or manufacture yourself.
A successful KickStarter campaign will provide funds to support this part of the project.
You set up a small assembly shop for final testing of the unit.
Again contract a packaging and shipping company for product delivery.
This lessens the stress of trying to do it all, it also gives you more initial control and costs over the project.
Just my thoughts (as someone who has been through this), hope they are helpful or give you some more ideas.
Hello Gcompc and thanks for all your thoughts and suggestions, they are highly appreciated!
Launching a kickstarter is a very realistic option I am looking into at the moment. But because I have offers from possible investors as well, I have to gauge which path would be better for this project.
I fully agree with the strategy you laid out but unfortunately, things are not that easy in the country I live because I cannot just build and sell technical stuff on my own without the proper qualification as an engineer or technician, which - as a pilot - I haven't. It is all very strictly regulated.
That is why I approached a qualified production company. They are just figuring out the production costs involved. I hope to be able to provide tangible updates soon! Thanks for your interest and please stay tuned!
K Warner posted on 17.5.2020 at 0:08
I'm quite thrilled by your product. My interest is in belicopter flight simulation. I watched the videos several times but I wasn't sure if I was able to detect surge, heave and sway, important forces for helicopter simulation, particularly in the hover. Does your seat provide 6 DOF or fewer? Kind regards.
Thanks for your questions K Warner. The Motion Integrated G-Seat cannot be compared to a motion platforms in terms of degrees of freedom. It uses 3 DoF as the motion part, but in combination with the pressure part (base, backrest and harness), is able to simulate forces in all spatial dimensions! Other than a pure motion platform, these effects are sustainable and quickly reversible in direction. It can also simulate negative (upward) acceleration, which a platform cannot.
Terje Helle posted on 14.5.2020 at 14:54
So, a new teaser on YT. Any news on your product?
Hey Terje, well there are bad and good news. So here's a little update on the project:
Unfortunately the mentioned company is not making progress in a reasonable timeframe.
So me and my business partner are now evaluating means of launching the seat ourselves! We already found a promising company for production and assembly in close proximity to where I live and are now searching for and reaching out to possible investors to get this going.
If you or anybody else want to help, please spread the word (e.g. in sim forums and communities) to reach a larger audience.
Thanks and stay tuned!
Håkan posted on 14.5.2020 at 15:10
Really great work, looking forward to the release.
Thanks Håkan, I hope to be able to provide updates soon. Stay tuned!
Der Hirte posted on 22.4.2020 at 5:43
I'm wondering if this seat translates things like engine rumble, which is something passive and ever-present, like a JetSeat does? Or do I have to combine these to get it additionally?
My prototype has a bass-shaker included which adds vibrations from engines, tires and such. It is a simple but great item for those higher frequency vibrations. I think a commercial version should include one too, or at least provide addon possibilities.
Scorpio posted on 03.4.2020 at 12:45
Bergison thankfully invited me over to try his pit. Knowing his amazing work from this page, it did not prepare me for what it really does to you.
When you roll down the runway and hit the centerline lights with your nosewheel you get repetitive kicks, just like in the real plane. Flying low level, turbulence shakes you around in all directions.
I found myself subconsciously holding my breath before pulling into a g-turn and considering if I could take the load before pulling into another one.
Amazing what it does to your brain!
Thanks Scorpio, glad you enjoyed it!
Scorpio posted on 03.4.2020 at 12:21
Yes, can't wait
Can't even think to wait
Volans posted on 06.3.2020 at 19:28
Hi ! Any news on the prototype? Really looking forward to this seat, already started saving for it :)
Hi Volans, sorry to say there are no news recently from the company building the prototype. Their last word was they want to have it finished within 60 days, that would be around May/June...
Looking forward to it :)
João Pinho posted on 06.3.2020 at 18:59
Hello, I had assimilar ideia and searching the web I found your site!!! Wish best luck and looking forward in the next chapter of your G chair! Best regards
Alex Z posted on 26.1.2020 at 14:50
Building the prototype is already good news! Patience is a sublime virtue, they say.. Please keep us posted! Cheerio, Alex
Tally ho !!I start provisonning fund !!
Alex posted on 24.1.2020 at 17:17
Hi Bergison! I can‘t wait to (hopefully) get one or two of your seats for my future simulator.. are there already some news if you can continue working on a commercial production? Best greetings from Austria and thanks for inventing such amazing things! Alex
Hi Alex and thanks for your post!
Progress is slow but steady. The company I mentioned is now starting to build the production prototype. Too early to estimate a release date, but it seems to me more and more likely that this is going to happen after all!
Please stay tuned!
Julien posted on 08.12.2019 at 21:54
Hi Julien and thanks for your post!
1) no schedule for production yet I'm afraid. Me and my business partner are still negotiating terms with this mentioned company, but everything takes longer than expected although they say that they are eager to get this going quickly. A few days ago they sketched out about one month for prototyping works and another 6 months until a sellable unit could be available. Lets see...
2) Yes, a DIY option is part of the negotiations. We want to retain the rights to publish/sell DIY plans, instructions and a possible kit for the mechanics.
3) You are absolutely right about the movement and forces during accelerations. The seat does exactly what you described: e.g. in a left turn (car or aircraft), the seat tilts right (shifts body and eypoint) and increases pressure on the right side. This is perceived as being pushed to the right. During upward acceleration (flying inverted for example), the seat rises up (again shifting body and eyepoint), decreases pressure from base and back and tensiones the harness, giving you the impression of being lifted out of the seat.
I hope this answeres you questions, feel free to inquire again if not!
Pierre Lalancette posted on 24.11.2019 at 16:34
I've been building a 6 DOF for years now and your seat is making noise into our community. I think it is well done and I hope you get to the commercial units soon. I won't buy it, as I have mine, but I will try to steel every great ideas from yours and integrated them into my build. ;)
Long live to your G-Seat.
Alex posted on 05.11.2019 at 11:14
I have to say that I am totally blown away with the seat!
I have a few questions regarding it if you wouldn’t mind please answering.
1. I presume the batteries are used to supply the power for the seat motion.
a. I am curious why you have designed it to run on batteries vs running on mains power?
b. What is the battery endurance in hours?
c. How long is their charge time?
2. Do you have any plans for adding the stick and/or throttle mounting base to work in conjunction with the seat? As from I can see, the seat will do all the movement but the stick will not move with it.
I am totally interested in this and would absolutely love to buy one when available to the public!Awesome work!
Hi Alex, thanks for your nice comment! To your questions:
1) correct, I use two AGM batteries '12LCP-50' with 50 Ah each.
1a) the motors frequently hit their stall current due to the quick reversal of motion and thus produce quite large spikes in current, reaching over 30 A per motor. Although I guess there are PSUs available which can handle this, it is much easier (and cheaper) to use batteries. Another option would be to use (smaller) batteries in parellel with a PSU or charger, but this again would add to complexity and costs.
1b) I have not measured max. endurance yet. It would also heavily depend on the kind of usage. Frequent, rapid movement (e.g. aerobatics, dogfighting) of course draws more amps than an airliner. My batteries are not nearly half empty even after several hours of heavy 'F-18' duty.
1c) see 1b. Also depends on the used charger.
2) There might be this option on a future commercial version, but for my seat, no. I found the motion relative to fixed controls (in my cockpit as well as during tests with a steering wheel) perfectly appropriate for the respective acceleration. Try it yourself in a car: when you hit the brakes, you get pushed closer to the steering wheel. It would feel strange, if the wheel also moved forward, no?
It actually looks quite promising that the seat will get available in the near future. Me and my business partner are just starting negotiations with a company very eager to build and launch it :)
I hope to be able to provide more details soon, stay tuned!
Nicholas posted on 27.10.2019 at 2:58
Love the work you've done. Not gonna lie you kinda beat me to the punch. Ive been sitting on a simular yet different idea, one that just uses straps so congrats. Also i cant wait to buy one, but im curious how much one might cost, as well as if it'll fit in an rv? Also just an fyi i posted a question on your most recent youtube vid. Last question, can the base be shortened at all?
Hi Nicholas, thanks for your comment! Using straps (or flaps) alone does actually provide good feedback, but I found the combination of motion AND pressure to be really convincing. As I am not going to produce a commercial version myself, I cannot tell at the moment how much one unit is going to cost. It will heavily depend on production numbers, used materials and included features. As the internal mechanism and actuation is not very complicated though, I have hopes that it will be affordable to the public. The seat does not require a lot of space as you can see in the video where the seat is installed in my F-18 cockpit. The base of the seat could me smaller if needed, as it only houses the batteries and parts of the motors.
Just to be clear, if i wanted a seat reclined at a 35-40° angle with the seat itself(i.e. the part your glutes are on) being roughly 3 inchs from the floor to the bottom of the backside, it could be done?
That would mostly depend on which kind of actuators/motors you want to use and how much space they require. The force distributing mechanism of the seat itself does not take up a lot of space, but given that the amount of vertical travel is about that far, 3 inch from the floor would certainly be too little.
So i just found a g seat that uses simular principles, may i post the link?
Sure, please do.
So i was looking for your videos and i found this. https://youtu.be/aQMNXqJmPIE i dont think they use the strap idea you use though.
Right, this is the GS5 G-Seat. It is also a G-cueing system in the form of a seat and, like mine, has moveable internal elements to simulate pressure on the body. But this is where the similarities end. The GS5 is an otherwise completely static system, which means it does not move the body around in 3 DoF like the Motion Integrated G-Seat does. It can thereby not provide the immersive combination of motion AND pressure and also features no veritable eyepoint shifting with acceleration.
Moreover, it has no moveable seat belt and shoulder harness (as you correctly observed) and can thereby not truly simulate acceleration away (like forward or upward) from the seat, which is essential in cars (forward for braking) as well as in aircraft (upward for negative Gs).
I don’t want to disparage the GS5 seat here, it is certainly a capable system in its field. But you can’t meaningfully compare it with the Motion Integrated G-Seat.
Ok so lets take just the preasure and the straps but no motion parts, how low would the back of the basebe able to sit when tilt at a 40 degree angle?
Ian posted on 21.10.2019 at 20:22
Very interested in your seat! Can you give updates about your project? When this comes out, I\'m buying!!!
Hi Ian,thanks for your post! Many companies showed interest in the seat and two (one in the US and one in Europe) are currently evaluating a possible manufacture and market launch, but it is too early to say if and when. I hope to be able to give more definitive news soon! Stay tuned!
Jamie posted on 07.10.2019 at 4:12
do you have plans? I want to try and build one of these.Thanks!
Hi Jamie, plans are not available yet, as I am still in the process of trying to bring the seat to market. Thank you for your understanding.
Jason posted on 04.8.2019 at 14:17
Would be so cool to try that with No Limits 2 Roller Coaster Simulator + VR!
The_Ignotus posted on 19.7.2019 at 22:16
Hi and thank you for being an enthusiast ;)Are there any updates on the talks with the potential manufactures?Did you think about making the Ejection levlers function as buttons?And did you think about adding a stick base mountig plate for Thrustmaster Warthog and Virpil for example, like a plate with predrilled holes?And most importand for me:Is this seat / XSim compatible with DCS World?
I defently want one of theese, because it is the FIRST seat i find in the two years im searching for a f-18c seat on which it makes sense to start building a VR Sim system around. :DThank you for your dedication and work!!!
Hi The_Ignotus and thanks for your message!
1) There are currently two companies (one in the US and one in Europe) evaluating a production. Both are interested in bringing the seat to market but it will take some time.
We are also in contact with some other companies and individuals for possible production and partnership. To sum it up, there is a lot of interest but at the same time it is hard to find a company wich has the expertise, facilities AND the financial background to build and launch a completely new system.
It all takes longer than I expected, but it looks promising that the seat will be available for the public "someday"...
2) Both the side levers and the ejection handle are operative on my prototype and I agree with you that prefabricated mounting options for flight controls would definitively be a good thing to have on a future consumer version.
3) Yes, my seat uses x-sim for simulator interface and I have currently set it up for both FSX/P3D and DCS. The exported parameters out of the sims are a bit different, but work equally well.
My guess is that a future marketing company would either use their proprietary software or make the hardware x-sim compatible (or maybe both?).
Sacapuces posted on 24.6.2019 at 1:31
Hi! Looks dope. I you ever find a company to make it or agree to sell plans/instruction, hit me up, I would definitely be interrested.
Thanks Sacapuces, I'll keep you updated!
Digger posted on 22.5.2019 at 5:56
This seat dose look really great, and the design looks robust, what about noise, latency , software,? I am interested should the seat go to manufacture. As I am a real world pilot I think it could be used in semi professional flight sims for training. Keep me posted please!
Thanks Digger, the seat has no perceptible latency and the sound it emits is easily drowned out by engine noise. During flight, I don't hear the motors and mechanics of the seat at all. For software interface I use X-Sim at the moment.
Jon posted on 29.5.2019 at 9:08
I want this for Elite: Dangerous. Kickstarter this. I will fund you. :)
Nick posted on 28.4.2019 at 20:53
So, first you need to file for a patent. Once that's done, talking to contract manufacturers would be next step. You will want to focus on manufacturers that are lower volume, and preferably ones that have facilities in Mexico or Asia.
I would recommend crowd funding this if you are serious, but plan for manufacturing to be more expensive than you think. Most tech Kickstarters fail at this step, as reliability testing and design changes as a result run up the costs quickly.
Good luck! I've bookmarked your site to keep tabs on it once in awhile. I'm quite interested in purchasing this if it becomes available!
Thanks Nick, all steps you mentioned (except the kickstarter) have already been taken care of. I received a positive review for an international patent application (PCT) and we are in talks with potential manufacturing companies. I'll keep you updated!
Jett posted on 21.4.2019 at 21:30
Your seat looks to copy the existing design of the Simxperience G-Seat.
No Jett, not a bit! The mechanics of my seat are fundamentally different. They drive seat motion, seat geometry and harness belts all at once.
To my knowledge, the Simexperience seat is static with moving paddles and can as such be mounted on some kind of ancillary motion system.
Ha, ha, it's like comparing a Ford T-Model to a Porsche GT2. Ok both have four wheels, but that was it *g
Wayne Edwards posted on 20.4.2019 at 4:27
Absolutely awesome Motion Integrated G-Seat man. Thanks.
I have a couple of Andre's KW-908 jet-seats, one in a Block 52 F16 cockpit and another in an F1 Car simulator (both home built) which have been great and added to the total immersion of both sims I use.....but this is a totally different dimension and as I can see immersion level. I am excited and thanks for sharing your awesome project.
I to would be extremely interested in a Motion Integrated DIY kit. Have you made any progress along those lines in the past couple of months?
thanks for your comment! I am still investigating means of making a commercial version of the seat available not only for professional use but also affordable to the sim community.
The DIY version with a kit and/or the plans and instructions is still also something I'd like to realize, but it will take some more time, hang on!
Peter posted on 28.2.2019 at 15:31
Unbelievable, this is amazing. I just got into VR and this would add so to the immersion factor. I do think you need to have a real cockpit with switches as you will not be able to move a mouse cursor to manipulate switches.
I hope you find a way to market this. I could imagine selling a part list and plans too but how do you prevent people from sharing it?
Keep me posted!
Thanks Peter! Having a "real" cockpit is nice of course, but you don't necessarily need one with the seat. It is also great with just some controllers and a screen or with a VR headset.
Actually, it is also hard if not impossible to manipulate switches in a real aircraft during agressive maneuvers or severe turbulence. The same applies for using a mouse cursor, it only adds to the realism!
Alex Antonio posted on 26.2.2019 at 15:20
Incredible work. How much maintenance is required on the seat? Are the parts easily replaceable/repairable if something breaks?
Thanks Alex! Apart from charging the batteries, there is no maintenance required.The internal mechanism is very robust, I doubt something is going to break there anytime soon. The weakest parts would be the motors, but the seat is designed not to demand their maximum capacity. They merely get warm even during long operation. If a part there should fail, it would easily be accessible for repair or replacement.
Flemming Bleis Nielsen posted on 21.2.2019 at 11:16
I`ve been following you, since your first G-seat...
I´m building a VR cookpit, and have tryed some motion platforms, but non of them was any good, as you discovered too.
Can I in any way, buy your drawings ect, so I can buildt a G-seat my self, and avoid all the trails n`errors you have discovred ?
Hello and thanks for your question! I do not disclose or sell plans for the seat at this moment, as I am evaluating means of bringing it to market. This might include the possibility for DIY builders to purchase instructions or assembly kits too. Please hang on!
Gary posted on 12.2.2019 at 5:25
If you were to build a seat for an individual what would the approximate cost? Looks like a wonderful addition to any flight sim. Thanks, Gary
Thanks Gary! Sorry to say, I don't have the time or resources to build any more seats myself at the moment. If you know a company willing to produce and market the seat, give them my number ;)
George posted on 02.2.2019 at 20:30
Wow! This is a really amazing concept!! Are you, or will you do a video of flying your F-18 with your Motion Integrated G-Seat? And Have you thought about doing a video such as MRPilot does in mixed reality. With your MIG-Seat (cool acronym, huh? :-) ) and F-18 cockpit, that would make a really awesome video!
(lot of work though)
Thanks for sharing!
BTW, the links in your earlier reply below are broken.
Thanks George! Like I said at the end of video #2, I am working on the next video right now, showing the seat inside my F-18 simulator. I don't think I can produce something as cool as MRPilot though, but I'll do my best to show the seat performing in an aircraft as descriptively as possible!
Video #3 of the seat inside my F/A-18 cockpit is now online: https://youtu.be/f7qaGk_-Ih0
Michael Smith posted on 30.1.2019 at 14:35
This is awesome!! Have you thought about selling the plans and software?
Thanks Michael! Well, I am ready to start sales or contract talks with anyone, if he/she/the company in line intends to produce the seat in a reasonable quality and quantity to offer it in the public market.